MyIndieLab
ML-LAB // OSS-04
BOOT SEQUENCE 0%
INDEPENDENT GAME DEVELOPMENT LAB
EST. 2026

MyIndieLab

Devlog · Prototypes · Postmortems

CONVEYOR // BUILD FLOOR

A game crosses the floor in parts.

Keep scrolling — the belt does the walking.

ST.01

SPRITE FOUNDRY

pixels, forged

Five-by-five. Everything big starts small.

ST.02

WORLD LATHE

levels, turned

Spin the geometry until it reads as a place.

ST.03

INPUT RIG

feel, calibrated

Grace windows tighter than a drum skin.

QA GATE

…then it has to survive contact with players.

Build 0.9 — now strangers get to break it.

SHIPPED

Fresh devlog entries below ↓

v1.0 // SIGNED: THE BUILD FLOOR

LATEST FROM THE BUILD FLOOR

Devlog

Notes from prototyping, playtesting and shipping small strange games. Raw numbers, honest numbers.

  1. 003SHIPPED

    Devlog 001 — Welcome to the Build Floor

    Every lab needs a sign on the door. This is ours: what MyIndieLab is, what gets built here, and why every experiment ends up written down.

  2. 002PLAYTEST

    Prototype H-07: One Mechanic, Ninety Seconds

    The rule for H-07 was brutal on purpose: one verb, one screen, ninety seconds. Here's what survived the constraint and what had to be cut.

  3. 001SHIPPED

    Playtest Notes: Watch Strangers Break Your Game

    Five players, one broken prototype, and the humbling arithmetic of watching someone play your game completely wrong and be completely right.

THE LAB MANUAL

Small team. Strange ideas.
Shipped games.

MyIndieLab is a one-developer game laboratory. Prototypes go in one end; sometimes a game falls out the other end. Every experiment is documented — the wins, the wrecks, and the numbers in between — because a postmortem you can read beats a lesson you forget.

  • 0PROTOTYPES BURNED
  • 0FPS TARGET, ALWAYS
  • 0DEVELOPER