SPRITE FOUNDRY
pixels, forgedFive-by-five. Everything big starts small.
Devlog · Prototypes · Postmortems
CONVEYOR // BUILD FLOOR
Keep scrolling — the belt does the walking.
Five-by-five. Everything big starts small.
Spin the geometry until it reads as a place.
Grace windows tighter than a drum skin.
QA GATE
Fresh devlog entries below ↓
LATEST FROM THE BUILD FLOOR
Notes from prototyping, playtesting and shipping small strange games. Raw numbers, honest numbers.
Every lab needs a sign on the door. This is ours: what MyIndieLab is, what gets built here, and why every experiment ends up written down.
The rule for H-07 was brutal on purpose: one verb, one screen, ninety seconds. Here's what survived the constraint and what had to be cut.
Five players, one broken prototype, and the humbling arithmetic of watching someone play your game completely wrong and be completely right.
THE LAB MANUAL
MyIndieLab is a one-developer game laboratory. Prototypes go in one end; sometimes a game falls out the other end. Every experiment is documented — the wins, the wrecks, and the numbers in between — because a postmortem you can read beats a lesson you forget.